WEBINAR
SCHEDULE
Interested to tune in to game industry thought leaders from Malaysia, the United States and Australia? We have got you covered. Here is the schedule on what’s happening, who’s speaking and when. Register for the webinars below.
6 March 2022 | 1100 | +8 GMT
The Future of Games
Paving the way for socially conscious video games
Dale Linegar (AUS)
Director of Games for Change Asia-Pacific
Dale Linegar is a Solution Architect at Obvious Choice with over 15
years experience creating award winning serious games and
simulations for education and training. He the Managing Director of
Games for Change Asia-Pacific and is currently doing a PhD examining
how values can be accounted for in game design.
Daniel Teitelbaum (AUS)
Production Manager at Games for Change
Asia-Pacific
Daniel Teitelbaum is the Production Manager at Games for Change
Asia-Pacific and the lead facilitator at Playful Thinking. With a
background in philosophy, law and theatre studies, in recent years
Daniel has focused on play-based professional development for
companies, NFPs and local governments – using games, toys and
theatre to help others develop important skills and ways of working.
Moderated by Yee I-Van (MY)
Community Manager of Games HQ
Yee I-Van has been in the Game Industry for over 15 years, having
worn the hats of a developer, game educator and community manager.
Currently running an animation and game content development studio,
he recently launched a new self-published tabletop card-game called
HR The Toxic Workplace Game.
17 March 2022 | 2000 | +8 GMT
Representation & Empathy in Games
Bringing stories to life through diversity & inclusion
Leeying Foo (MY),
Co-founder of Women in Games (WiGout)
Leeying Foo is a UIUX designer best known for her award-winning designs on
an internationally acclaimed found phone horror game series. She's also the
proud founder of WiGout, a community hangout based in KL.
Suan Goh (MY)
Co-founder of CtrlD Studio
Suan Goh is a purpose driven, detail-oriented multimedia designer juggling
game development, design, and entrepreneurship. She is the co-founder of
CtrlD Studio, a creative tech studio focused on impactful storytelling
through the power of interactive media; and one of the co-creators of
award-winning student AR mobile game “Ano: Journeys Through Tattoos”.
Akira Thompson (US)
Studio Head & Game Director at RainBros
Akira Thompson is a game designer and programmer with a master’s in games
and playable media from UC Santa Cruz’s Computer Science Department. He’s
the founder of social art creative firm RainBros. His striking work
challenges one of the biggest misconceptions about police violence against
black people in America, and offers privileged players the chance to
experience the truth.
Nicodemus Madehdou (USA)
Founder & CEO of JumpButton Studio
JumpButton Studio, an entertainment studio founded in 2012 that develops
computer software such as games, animations and apps. In 2015, Madehdou was
honored at the White House as one of 20 young game developers of color. His
goal is to provide young tech developers a jumpstart career at the studio.
Moderated by Yee I-Van (MY)
Community Manager of Games HQ
Yee I-Van has been in the Game Industry for over 15 years, having
worn the hats of a developer, game educator and community manager.
Currently running an animation and game content development studio,
he recently launched a new self-published tabletop card-game called
HR The Toxic Workplace Game.
26 March 2022 | 1100 | +8 GMT
Games That Change Us
Exploring the intersection of game design and behavior change
Saqina Latif (MY)
Managing Director of Persona Theory Games
Saqina Latif is the co-founder of Persona Theory Games, an indie
games studio based in Malaysia with a focus on telling Southeast
Asian stories. Their studio released "Fires at Midnight" and the
upcoming, "Kabaret". She was formerly a producer at Leo Burnett
producing work for McDonald's, AIA, and more.
Michelle Olson (USA)
Game Designer & Developer, Lightspeed LA
Michelle Olson is a game developer who likes to design games with
positive values but maintain a strong sense of fun and adventure. Her
primary skills are level & game design, Unity, and design leadership.
Olson was the lead designer of a 30-student team from USC Games program
and USC Environmental Studies department called Plasticity, a game about
plastic pollution, which was successfully showcased at E3 and IndieCade.
Moderated by Sophie Azlan (MY)
Game Developer
Sophie Azlan’s admiration for game development has been cultivated
since her teens. This admiration turned into burning enthusiasm and
motivation, where she graduated university as an award-winning game
designer. Currently, she participates in the industry as a project
coordinator at Passion Republic, and is active in select indie
projects.
2 April 2022 | 1100 | +8 GMT
Cultivating Games for the Greater Good
Empowering indie game creators & social impact games
Kesh Ganesparan (MY)
Director of Hidden Chest Studio
Formerly a member of the project management team on Malaysia's largest
infrastructure project - the Klang Valley MRT Project, Kesh returned to game
development with more experience points in 2019 and co-founded Hidden Chest
Studios, a PC centric indie studio. He is most passionate about exploring
and creating game mechanics that have a deep emotional impact on players.
Wan Hazmer (MY)
Co-founder, CEO & Game Director at Metronomik
Wan Hazmer is a game designer known for his role as lead designer on Final
Fantasy XV at Square Enix. In 2017, he co-founded local indie game company
Metronomik that went on to release their first game No Straight Roads.
Hazmer is also a content creator on Twitch where he talks about game design,
UX, game careers and life as a game developer.
Lindsay Grace (USA)
Associate Professor at the University of Miami School of
Communication
Lindsay is Knight Chair in Interactive Media and an associate professor at
the University of Miami School of Communication. His book, Doing Things with
Games, Social Impact through Design, is a well-received guide to game
design. In 2020, he edited and authored Love and Electronic Affection: a
Design Primer on designing love and affection in games.
Moderated by Sophie Azlan (MY)
Game Developer
Sophie Azlan’s admiration for game development has been cultivated
since her teens. This admiration turned into burning enthusiasm and
motivation, where she graduated university as an award-winning game
designer. Currently, she participates in the industry as a project
coordinator at Passion Republic, and is active in select indie
projects.